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June 07 Will Forza Motorsport 3 Be “The Definitive” Racing Game?
"My ultimate goal is to connect people, turn gamers into car lovers but car lovers into gamers," says Dan Greenawalt, the lead producer of Forza Motorsport 3.
From E3 2009, I witnessed particular games to become excited about. One of these video games is Forza Motorsport 3, scheduled to be released worldwide on Microsoft’s Xbox 360 in October 2009. Although the cliché “definitive” was overused at the Microsoft Xbox 360 presentation, I thoroughly enjoyed and was impressed by what I saw and heard about Forza 3 at E3 on G4TV and on the Web simply because the game is fun. In case you slept though the E3 2009 media coverage, Forza Motorsport 3 is an upcoming racing simulator video game currently in development by Turn 10 Studio. It is the sequel to Forza Motorsport 3 and the third installment in the Forza Motorsport series. New additions to the game include an in-car driving view, one button assisted driving, and vehicle rollover. Also included will be the ability to create in game videos and upload them to the Forza Motorsport website. Forza Motorsport 3 emphasizes cars and therefore, is for car lovers. The vehicle list includes over 400 cars/trucks (you can race SUVs) from 50 different manufacturers. This includes Audi, Honda, Nissan, Ferrari, BMW, and several others. How many? Let’s try a recount because these are big numbers. Forza 3 packs in more than 400 "fully customizable and tunable" cars from 50 manufacturers and 100-plus real world tracks. New locations include the Montserrat region in Spain, the rugged Amalfi Coast in Italy, and the American Southwest. Forza Motorsport 3 now sports an in-cockpit view. User-generated content was a big feature of Forza 2 and it's going to have a larger role in the sequel. Of course, it wouldn't be Forza without an extensive customization tool. You get added ability to capture video, which can be posted on the Internet for other gamers to see, you can set up a home video arena with up to four screens: three for the track view and one for the rearview mirror, and you can control up to 9,000 variables in setting up your car, everything from gear ratios to tire sidewall flex. The game's paint editor will return. It allows you to decorate your cars using your own designs and put them up for auction online. There's also a video editor that grants you the opportunity to create these elaborate and choreographed clips. It will be easier to find awesome custom jobs for downloading. If art's not your thing, however, you can crawl underneath the hood and tweak and fine tune your ride. From reading articles on the Internet, I learn that the career mode is ridiculously large and thus, very improved. The new career mode features calendar-based seasons. These seasons are controlled by their own AI and are fully dynamic. A new single-player season mode will put you through a completely personalized racing calendar that includes more than 200 different events, including Circuit, Oval, Drag, Drift, and Timed Events. No two calendars will be the same. The game analyzes the types of cars you enjoy racing, the car classes you dig, your skill, and more to determine which races you'd like. It will take hundreds of hours to exhaust the dynamic scheduling. As for the season mode, it's timed to get you fully immersed with all cars, tracks, etc., after about 50 hours of driving time. I expect Forza 3 to “push the envelope” (speaking of clichés) regarding the Xbox 360’s technology and capabilities, particularly the graphics engine. Did you notice the beautiful, detailed backgrounds? A new graphics engine allowed the designers to create models that have ten times the polygons of the ones in Forza 2. You can expect fully functioning cockpits with working dials and other assorted features. Beautiful environments, like the mountain range and lakes that surround the Camino Viejo track, whiz by at a smooth 60 frames per second, and a variety of driving options ensure that practically anyone can have a good time behind the wheel. Forza 3 will be an easier ride. Turn all of the auto-assists on, and you can drive doing little more than hitting the accelerator and turning left and right. Auto braking makes a big difference. There is automatic suspension-setup tuning, an auto-brake can slow your car around the track so all you have to do is steer, and if all else fails, there is a five-second button that allows you to replay the five seconds before you crashed. One of the biggest additions, is Rewind. You will be able to rewind the action after you make a mistake or simply decide to tackle the game a different way. Rewind serves really well as a teaching tool. I remember holding a lead throughout an entire race, when I hit a car I was overtaking near the end, spinning out, and having my car damaged, which loses credits, and even losing the race. Rewind solves this. Of course, these assists can be turned off and gamers earn more money if they race without the aid of assists. However, the game doesn't penalize you for using them either, as players can still gain Achievements and experience everything Forza 3 has to offer even if they need some help. Turn them off and you'll find that Forza 3 offers a challenging and realistic driving experience that, if you're not as skilled behind the wheel as you think you are, might give you a great opportunity to roll your car and check out the impressive damage modeling. Each of Forza 3's vehicles takes realistic damage. Hit something hard enough and you'll scrape the paint, dent the body, shatter windows and even flip the car. The online multiplayer mode gains an all-new game rules editor. New Xbox Live scoreboards will display not only the greatest racers but also the most prolific car tuners and painters in the community. Forza Motorsport 3 will push the disc capacity beyond its limit, with the game to ship on two discs. Disc one is the full experience (and even disc one is bigger than any other racing game out there) and disc two includes a lot of extra cars, even a handful of tracks (i.e., cars and tracks that can be downloaded onto the Xbox 360's hard drive). Look a price of $59.95 or $79.95 for the collector’s edition.
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